Esports as a Driving Problem in Computer Graphics

SIGGRAPH 2021 Panel ยท August 9โ€“13, 2021

This SIGGRAPH panel presented esports as a driving problem in computer graphics โ€” challenging the field’s long-standing focus on photorealism and opening new directions in performance-driven rendering, human perception, and interactive systems.

The panel gathered esports experts in engineering, medicine, analytics, and cognitive science to argue for the field’s importance in computer graphics. Like film, esports is an important problem for computer graphics โ€” one that demands novel approaches to rendering, interaction, and display.

Esports and High Performance HCI was a related workshop held at ACM CHI 2021 (May 8, 2021, online). It explored how insights from competitive gaming can advance human-computer interaction and broader performance optimization.

Workshop Topics

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Research Challenges

New directions in graphics research driven by esports demands

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Cross-disciplinary Impact

Connections to medicine, cognitive science, and data science

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Community Building

Establishing esports as a priority for computer graphics