The Esports Frontier: Rendering, Interaction and Display
SIGGRAPH 2022 Frontiers Workshop · August 10, 2022
Graphics research has historically prioritized photorealism, yet competitive players routinely disable these features to maximize frame rates. This workshop explored how the computer graphics community can better support the expert performance esports athletes seek, tackling technical hurdles across hardware, graphics pipelines, and user engagement.
The workshop featured presentation slides covering a general overview, rendering techniques, interaction design, and display innovation — with additional contribution from Scott Daly at Dolby Laboratories. Presentation materials are available covering general overview, rendering, interaction, and display.
Workshop Topics
Rendering
Performance-driven rendering beyond photorealism
Pipeline Optimization
Rendering pipeline optimization for high performance
Interaction Design
Input systems and interaction design for competitive play
Human-Computer Interaction
Human-computer interaction and engagement in competitive gaming
VR, AR & Displays
VR/AR display technology and emerging display innovations