The Esports Frontier: Rendering, Interaction and Display

SIGGRAPH 2022 Frontiers Workshop · August 10, 2022

Graphics research has historically prioritized photorealism, yet competitive players routinely disable these features to maximize frame rates. This workshop explored how the computer graphics community can better support the expert performance esports athletes seek, tackling technical hurdles across hardware, graphics pipelines, and user engagement.

The workshop featured presentation slides covering a general overview, rendering techniques, interaction design, and display innovation — with additional contribution from Scott Daly at Dolby Laboratories. Presentation materials are available covering general overview, rendering, interaction, and display.

Workshop Topics

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Rendering

Performance-driven rendering beyond photorealism

Pipeline Optimization

Rendering pipeline optimization for high performance

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Interaction Design

Input systems and interaction design for competitive play

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Human-Computer Interaction

Human-computer interaction and engagement in competitive gaming

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VR, AR & Displays

VR/AR display technology and emerging display innovations