Schedule

Workshop Motivation, Topic and Questions

The history of computer graphics is one of continued improvements to imagery, from the early wireframe days of the 60s to today’s ray tracing, physically based rendering and splatting. Yet nearly 20 years ago, George Lucas stated that “the real leap has been made.” And today, esports players often turn off the rendering techniques that took SIGGRAPH so long to develop.

This workshop began exploring the rendering needs of esports, from the perspective of both developers that make the games, and of competing athletes that play them. It engaged the audience and its expertise and interests in the discussion.

Discussion was centered around an expert panel, composed of esports developers, and competing esports athletes. While the workshop fomented discussion with basic questions, it was largely open format, following the interests of the expert panel and the audience:

Format

The workshop featured a three-part format: a traditional panel session with questions from a moderator and the panelists; an audience discussion session with groups led by organizers and panel members producing questions and raising issues; and a closing panel session addressing the questions raised by the audience.

Program

Our goal with this workshop was to foment ideation and discussion, and to begin building an esports rendering research community at SIGGRAPH. With that in mind, about a third of the workshop’s time was dedicated to audience discussion. Below was the program:

DurationEvent
10 minWelcome and introduction
50 minModerated panel discussion
   20 min   Panelists respond to moderator questions
   15 min   Developer panelists respond to questions from athlete panelists
   15 min   Athlete panelists respond to questions from developer panelists
15 minBREAK
60 minOrganizers and panelists join audience discussion
   5 min   Organizers describe goal: generate questions
   55 min   Discussion
15 minBREAK (organizers compile questions)
50 minPanelists respond to audience questions
10 minConclusions and next steps

Differences from Previous Workshops

While this workshop shared two organizers and themes with previous esports Frontiers workshops, it differed in two important ways:

  1. It put the organizers into the background, in favor of an expert panel composed of esports developers and players.
  2. It was structured as a conversation between the expert panel and the audience, with the panel initially provoking discussion, the audience responding, and the panel answering to that audience response.