Towards Field Experiments in Esports Competition
Esports is having a significant societal impact. Yet scheduling competitive group play during experiments is difficult, and recreating competitive environments in the lab is challenging. To address …
The following papers were accepted for presentation at the PRICE Workshop at SIGGRAPH 2026. All peer-reviewed sketches are published in the SIGGRAPH 2026 Technical Workshops proceedings in the ACM Digital Library. A link for the invited talk will be added when available.
Esports is having a significant societal impact. Yet scheduling competitive group play during experiments is difficult, and recreating competitive environments in the lab is challenging. To address …
Competitive PC games typically expose twenty or more graphics settings to players, each setting representing a tradeoff between visual quality and interactive performance. How players actually work …
Replays, generated to the tune of hundreds of terabytes a day, are highly compressed, structured traces of competitive decision-making. While replay data has long existed, the interface between raw …
Modern game engines spend significant compute resources animating NPCs with learned motion models. This paper proposes AI Level of Detail (AI LOD), a framework in which machine learning inference …
Over fifty years ago, rendering and display systems were designed for latency-free, recorded media. Yet today's interactive systems --- which suffer significantly from latency --- are still based on …
Non-verbal communication plays a critical role in multiplayer games, especially in environments where verbal communication is limited or constrained by game mechanisms. Players often rely on gestures, …