AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games

Mathew Varghese

Presenter: Mathew Varghese

Modern game engines spend significant compute resources animating NPCs with learned motion models. This paper proposes AI Level of Detail (AI LOD), a framework in which machine learning inference precision is adapted based on the distance between each NPC and the player camera. The core idea mirrors classical geometry LOD: substitute a cheaper approximation where the difference is imperceptible. Here, the approximation is a lower-precision quantized machine learning model rather than a lower-polygon mesh. The contribution of this work is the AI LOD concept itself: that inference-time quantization can serve as the LOD axis for AI-driven character animation—and more broadly, for any AI-based runtime system where perceptual sensitivity varies with distance. A preexisting dataset and motion generation model are used to prove the broader premise that distance-aware ML model precision selection is a viable LOD strategy for AI-based character animation.