Improving Interaction by Transforming the Render-Display Pipeline

Aaron Fulmer, Evan Jonson, Hee-Jin Choi, Hyoungsik Nam, Benjamin Watson

Presenter: Aaron Fulmer

Over fifty years ago, rendering and display systems were designed for latency-free, recorded media. Yet today’s interactive systems — which suffer significantly from latency — are still based on the old latency-free design assumptions. We propose an alternative: close integration of input, render, and display that reduces interactive latency far below delays in current systems. By combining just-in-time input sampling; frameless, image-order rendering; and random-access displays supporting flexible scanning; we eliminate frame and synchronization delays, mitigate refresh delays, and reduce click-to-photon latency below 2 ms.